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They did, however, show off three cards that will be on “The List” for Zendikar Rising’s Set Boosters: Muscle Sliver, Cloudgoat Ranger, and Pact of Negation.Ī card will not become Standard-legal by virtue of being on “The List,” nor will it change legality in other formats. Importantly, Wizards clarified that fetch lands will not be included on “The List.” After including the enemy fetchlands in Secret Lair: Ultimate Edition, they promised that “there will be another way to pick up some stylized versions of fetch lands later this year that will also be in your local game store.” They range from common to mythic and will drop at the appropriate rates for their rarity. These cards will be printed in their original frames with Planeswalker symbols in the lower left-hand corner, similar to the Mystery Booster product. Instead, “The List” is made up of 300 cards from any product in Magic’s 27-year history and will change “subtly” from set to set. Gamespot accidentally tipped the existence of the Set Booster and “The List” ahead of today’s panel. That card will be drawn from “The List,” a phrase that leaked ahead of today’s panel and caused quite the stir among members of the Magic Community that hoped it referred to Magic’s infamous Reserved List. The biggest surprise of the Set Booster is the fact that the typical ad/token slot will have a 25% chance to be upgraded to a real card. Let’s start with “The List.” The Ad/Token Slot and “The List” (1 Card) There will also be two non-Magic card slots: an art card and an ad/token card-though the ad/token card has at chance to be a card from “The List.”
#HOW TO TELL DIFFERENCE BETWEEN OLD MTG CARD SETS PLUS#
There will be 12 playable Magic cards, some of which can vary in rarity (up to four rares!), plus a guaranteed foil and showcase-esque card. To that end, Set Boosters will contain 14 cards. So, we rebalanced the numbers with Set Boosters and used the resources to give players more of the things they would be excited to see-like rares, foils, and special treatment cards with fewer raw commons.” “Those extra commons helped with drafts, but a majority of players weren’t excited to have them around. “One of the most interesting concepts that we uncovered was that people often ended up with more copies of commons than they actually wanted,” Heggen continued.